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21. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Faruzen en Divalone wrote: Panther X wrote: Total Newbie wrote: Simple solutions for your simple minds CCP. Rather than kill entire classes of ships in your effort to throw out the baby with the bath water, why don't you: 1. Have rats a...
- by Sgt Ocker - at 2017.06.09 23:56:09
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22. Sticky:This Week in EVE #155 - Week 23/2017 - in EVE Information Portal [original thread]
CCP Phantom - I actually feel sorry for you having to be the one confirming how quickly Eve is going downhill.. I keep waiting for the day you'll announce new content, fixes for years old bugs and issues, something that is actually a well thought...
- by Sgt Ocker - at 2017.06.09 23:32:06
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23. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
Jenn aSide wrote: "JUST BUFF NULLSEC" The above were the words of many high sec partisan posters on these forums when, in the past, some of us pointed out that there was an imbalance caused by the combination of too much safety and way too luc...
- by Sgt Ocker - at 2017.06.09 12:36:12
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24. Sticky:[June] Fighter Damage Reduction - in Upcoming Feature and Change Feedback Center [original thread]
CCP Larrikin 2nd only to Fozzie in not understanding what "game Balance" is. You guys show over and over just how little you know about the game you "develop" (LOL that word just doesn't fit at all with what happens in Iceland anymore) If income ...
- by Sgt Ocker - at 2017.06.09 12:27:01
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25. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Romvex wrote: seems to be alot of unintelligent posters in here who can't understand how important this change is. And at least one who posts an unintelligent reply with no reasoning or even thought put into it. This change is nothing more t...
- by Sgt Ocker - at 2017.06.09 09:02:27
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26. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
Jason Galente wrote: Sgt Ocker wrote: Making pirate ships cost more isn't going to "fix" any problems - Those who can afford them will still use them Am I correct in saying that you think a massive price increase of 2-3x current price...
- by Sgt Ocker - at 2017.06.09 08:30:10
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27. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Sgt Ocker wrote: SurrenderMonkey wrote: Vash Bloodstone wrote: Something about this rubs me the wrong way. I haven't played a lot recently, but why is this proliferation of pirate battleships considered a proble...
- by Sgt Ocker - at 2017.06.09 08:24:36
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28. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
FT Diomedes wrote: Gilbaron wrote: I strongly advise against any kind of nerf to the escalation spawns. Escalations are a great content creator in this game as they make people do risky stuff which tends to lead to many kinds of interaction ...
- by Sgt Ocker - at 2017.06.08 23:13:31
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29. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
SurrenderMonkey wrote: Vash Bloodstone wrote: Something about this rubs me the wrong way. I haven't played a lot recently, but why is this proliferation of pirate battleships considered a problem? Maybe someone can clarify for me? Sure. ...
- by Sgt Ocker - at 2017.06.08 23:01:10
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30. Sticky:[Summer] Pirate Battleship Cost Intervention - in Upcoming Feature and Change Feedback Center [original thread]
So with the coming return of pirate battleships being niche, available to the rich only ships, will we see a buff to T1 battleships or will nulsec Citadels be even safer due to nothing being able to engage them (void bombs are just OP so exclude u...
- by Sgt Ocker - at 2017.06.08 20:51:44
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31. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
Augustus Primus wrote: Tessa Sage wrote: Augustus Primus wrote: The industrialists are whining about a cut in production. The combat jockeys are complaining the CCP still makes it too hard for them to take out industrial ships and sites. ...
- by Sgt Ocker - at 2017.06.07 23:38:12
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32. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
RavenPaine wrote: The plex vault needs a ledger. Similar to the wallet, that shows transactions. I currently can't track my plex. Cannot see if they have applied to game time, from the vault or store. I also cannot find, in game, when my accou...
- by Sgt Ocker - at 2017.06.05 11:17:13
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33. Sticky:[June] Nullsec Asteroid Cluster and Excavator Drone changes - in Upcoming Feature and Change Feedback Center [original thread]
CCP Fozzie wrote: Hey folks. We continue to keep a close eye on the impacts of the changes to mining ships that have been made over the past six months. After this observation we have decided that we need to make another intervention to keep th...
- by Sgt Ocker - at 2017.06.02 23:26:00
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34. EFT v2.13.4 - Incursion 1.4.1 - in Ships and Modules [original thread]
Is there a fix for; https://www.dropbox.com/s/9zwgmn441imlvj4/EFT_broken.PNG?dl=0
After this happened any other module added did not show up in the fitting, PG and CPU use increased but nothing was visible. I was also able to (according to cp...
- by Sgt Ocker - at 2017.06.02 22:49:10
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35. Sticky:Dev blog: Strategic Cruisers and You - in EVE Information Portal [original thread]
Arcin Hamir wrote: Rather than some special rule for rigs on T3s that lets them be removed why not attach rigs (non-removeable ) to sub-systems? Doing that would severely reduce the versatility of T3's. Choice of subsystems and rigs is not a...
- by Sgt Ocker - at 2017.06.01 04:26:54
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36. Sticky:Dev blog: Strategic Cruisers and You - in EVE Information Portal [original thread]
Corraidhin Farsaidh wrote: As mentioned earlier I also think it would be a better idea to fix slot layouts and simply use the subs to apply % increases to stats instead So how many high slots do you give a ship that, can use covert cloak, sca...
- by Sgt Ocker - at 2017.05.28 10:26:33
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37. Sticky:This Week in EVE #153 - Week 21/2017 - in EVE Information Portal [original thread]
Quote: Blood Raider shipyards and the recent bloodbath surrounding them Did something happen the rest of TQ missed? I'd imagine the only bloodbath would have been Devs slashing wrists over how easily all their work to make these interesting wa...
- by Sgt Ocker - at 2017.05.26 23:24:52
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38. Announcement:119.5 - Known Issues - in EVE Information Portal [original thread]
Don Pera Saissore wrote: I logged in for the first time after the update and i have abnormally high loads on my gpu even in potato mode. Is this being looked in? Because in the current state i wouldnt dare to play more than a few minutes Run...
- by Sgt Ocker - at 2017.05.26 23:21:09
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39. Sticky:Dev Blog: PLEX Rework - Follow Up - in EVE Information Portal [original thread]
Steve Ronuken wrote: Julien Brellier wrote: Being unable to remotely move plex to vault is a massive oversight GG CCP It is certainly an oversight. It's _slightly_ mitigated by the fact that undocking doesn't mean leaving plex behind t...
- by Sgt Ocker - at 2017.05.23 23:28:15
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40. Sticky:Dev blog: Increased Skill Injector Flexibility Coming On May 23r... - in EVE Information Portal [original thread]
Tessa Sage wrote: Sgt Ocker wrote: FT Diomedes wrote: Good change. Fully supported. It makes it easier to round out a character. It actually changes nothing except the cost to use injectors - 100K injectors will cost more per SP theref...
- by Sgt Ocker - at 2017.05.23 11:34:47
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